I recently penned a blog post for Eleven Fifty Academy about how the Crime Watch app came to be. I meet aspiring developers all the time, many with great ideas they want to bring to life through code.
Tags: City of Fishers, coding, CrimeWatch app, Eleven Fifty, law enforecement, learning to code, software developing, technology
Tags: arrest, City of Fishers, CrimeWatch app, Fishers, Indiana, Xamarin
When we built the CrimeWatch app for the City of Fishers, we hoped for two things: 1) citizens will use it to protect our community, and 2) this is a good preparation for the future of how people communicate with Police for non-emergency issues. We’re starting to see that vision bear fruit with the first arrest via an in-app report. There have been over 250 incidents reported, and over 2,800 citizens have installed the app. This is awesome. We’ve been listening and adding new capabilities based on feedback, both from officers, and the community. Please keep the ideas coming – we’re happy to help you!
Watch the WishTV 8 coverage here: http://wishtv.com/2016/08/09/fishers-crime-watch-app-leads-to-first-arrest/
Watch the WRTV6 The Indy Channel coverage here: http://www.theindychannel.com/news/local-news/fishers-pd-touts-success-of-crimewatch-app
Tags: .net, c#, code, csharp, dotnet, everybody poops, learn to code, learn to program, object oriented programming, OOP, program, programming, Software Development, teaching, tutorial
I’ve been using this example for a couple years now – explaining Object Oriented Programming with a cute example based on the book Everybody Poops. It’s fun, and much less bland than the other OOP examples I’ve seen🙂
Here’s the link: https://www.youtube.com/watch?v=_0PFHaX04mo
In case you missed the first video on Inversion of Control and Dependency Injection: https://www.youtube.com/watch?v=HcJN1XCs8t0
This is the second video in my Real World Programmer series. I hope you enjoy!
Tags: advice, career, choose, education, Eleven Fifty, programming, reflection, Software Development, Wozniak
I was recently included on a thread with a high school student considering programming as a career. Fellow developers at Eleven Fifty were sharing their insight. I liked my pre-caffeinated contribution. I hope you enjoy as well.
Aaron,I echo Tiffany’s sentiment. I’d be delighted to be more interactive with you on questions. Funny – I think I went to school with a Rickleff.Anyway… I *loved* computers growing up. Still, until I was in high school, I didn’t want to be a programmer, which I later learned was really a “software engineer.” I thought they were just unhealthy, unsocial slobs that worked long, grueling hours, with pizza their only food group. Well, that was television and movies, at least. I found programming and problem solving came easily, and I liked making the computer do whatever it was I wanted, if I only spent the time. I didn’t start out with programming as a career – I started with technology, being an analyst and writer at a consumer electronics research firm. It wasn’t until my friend [and employer] challenged me to write a program for the company, and I accomplished it by putting my hobby to good use, that I started thinking programming could be a career. I learned I could make a living with my favorite hobby. That’s fun, and freeing. It’s like not working, even when it feels like work.So what will your career look like? Software engineering makes you somewhat of a white collar worker – the pay is higher, and you’re always working with intelligent people – not that you’ll always admit that. It’s more of a “white collar t-shirt” job, because you’re required to be both a thinker and a creator at once, which can be messy. Ask yourself if you like to make things better, and if you think about how to actually do it. Even if you don’t have the skill yet – that will grow over time, and you’ll have to fail… a lot – that two-punch thinking combination is what will get things done, and make you enjoy your job. Did I mention failing? It happens all the time. You’re always building things that don’t exist, based on ideas written in a few sentences by people who don’t know how to do what you’ll be able to do. Like the beautiful buildings you see when walking, to paintings at shows, to jokes you hear for the first time – all those are the final result after all the failures to make them reality before. Building designs start with an idea out of thin air, go through a billion revisions, and finally get built. Jokes usually start from trying variations that don’t get a blink, to the final one that makes an audience laugh. But the comic started the line of thought, from thin air, from inspiration, and from thinking about how people think. The same goes with programming.The lesson: Fail quickly, then move on to the next approach.That being said, I’ve found the best parts of programming are the community, and what it leads to.First, Community. Software engineering is like medicine. You’re not going to know all the practices. You’ll be good at one, or a few, but can never be good at all. Yet, you’ll meet brilliant people that can fill in the gaps in your knowledge, and you feel even better when you do the same. As engineers, we inspire other engineers. Look at Steve Wozniak, Steve Jobs, Nicholai Tesla, Sergei Brin, Larry Page – all their bios mention influencers. Nobody did it on their own. They all had help.Second, What it Leads To. Coming up with ideas all the time has its side effects. The most prevalent? A constant stream of ideas on how to make those cool computers, whether they have a keyboard or not – phones for example – do more stuff. You’ll have ideas. Lots of them. And you have the power to make your ideas real. You’ll fail in bringing them to reality, often. Like medicine, or any career really, you’ll get better over time, tuning your craft. You’ll release your ideas, maybe as apps, maybe as web sites, maybe just making your own projects millions of people use – like Apple, Google, Microsoft, and countless others you think of having the best and brightest. Those companies are full of people who aspired, as you do, to become software engineers at some point in their lives. Those companies were also started by software and hardware engineers. Heck, Apple practically invented the personal computer, and the software engineer that wanted to program it.Gosh, that’s a lot, and I need another refill of coffee. I hope to discuss further, if you’d like.Thanks and Best,-Auri
What your career looks like in 5 or 10 years is a very personal choice. If you are a guy looking for a desk job with great benefits in a big company, that’s going to look very different than if you have an entrepreneurial spark that leads you to develop your own products or freelance. I can tell you that you need to talk to all types of software professionals to get this knowledge and find out what excites you most. The best way to do so is to attend networking events. Verge is a fun one for entrepreneurs. I believe Auri can refer you to a few great .NET networking groups.After 5 years of MY career, I found myself climbing a technical corporate ladder inside of Motorola and being very content with that. But after 10 years (still at the same company), I grew restless and started my own freelance firm on the side while also transitioning from test to architecture within the big company. And after 15 years, I found myself appreciating the big picture of software (sales / pm / business dev) more than I did the nitty gritty code and new technologies.As far as highs and lows in a coding career… that’s a bit more finite. There’s a huge high when you can point at something and say, “I did that! And it’s AWESOME!” And an ever bigger high when your peers and mentors do the same. And for every coder, there’s a dark dark low when you run into a problem that you just CAN’T figure out. You feel alone, you feel stupid, and you feel like a failure. As a coder, you’re going to need to expect those situations, not fear them, just grow and learn from them.Hope this helps. Feel free to find me & Auri at Eleven Fifty and chat about this stuff during the time you’re here.Thanks,Tiffany Trusty
Tags: 4K, 5G, AR, CEATEC, consumer electronics, healthcare, innovation awards, Japan, Makuhari, robotics, robots, user experience, VR
If you want to see next year’s consumer electronics trends, go the current year’s CEATEC. The largest CE show in Japan, held in Makuhari for at least the past 7 years, plays host to products and their components from all over the Asia Pacific area, where most of the CE industry innovation resides.
In a nutshell, based on what was observed at this show, I can practically put money on the items below being the CE Trends for 18 months. You can see many of these reflected in the winners of the CEATEC Innovation Awards, a panel on which I’m a judge.
- 4K Television Sets + 8K, 3D is dead again and hey, why not buy a 4K set?
- AR Headsets, likely trending towards VR – I’m thinking AR leads to head-mounted Android Wear, and, heaven forbid, iGlasses
- Better device user experiences, totally non-techie
Over the next 3 years, probably the following:
- “Simple” Robots transforming healthcare and family interaction
- Family, home, and building monitoring solutions, healthcare
- 5G wireless
The Under-appreciated Heroes of our Industry
I feel it’s harder to innovate full products these days. Many CE technologies we see in the pipeline are simply better, smaller, faster, higher resolution, more efficient versions of what’s come before. The real shining star of this industry is the component manufacturers and what they’ve been capable of. The second rarely told story is the countless research hours creating amazing solutions most American consumers will never hear of.